From the book’s cover:
“The Sith always
betray one another. . . . I’m sure you’ll learn that soon enough.”
The overthrow of the
Republic is complete. Absolute power now rests in the iron fist of Darth
Sidious–the cunning Sith Lord better known as Emperor Palpatine. But more
remains to be done. Pockets of resistance in the galaxy must still be defeated
and missing Jedi accounted for . . . and dealt with. These crucial tasks fall
to the Emperor’s ruthless enforcer, Darth Vader, who in turn has groomed a
lethal, nameless Sith apprentice to secretly dispatch the last of his masters’
enemies. This acolyte’s journey will take him across the far reaches of the
galaxy and test him with shattering revelations that strike at the very heart
of all he believes, stirring within him long-forgotten hopes of reclaiming his
name . . . and changing his destiny.
The review:
The review:
You've heard me say it countless times, I know, but... here it comes... there are two ways to look at this
novelization. Whew! That wasn't so bad, now was it?
Ok, on the one hand, Star
Wars: The Force Unleashed is an interesting take on how things evolve
behind the scenes during the years before the events of Star Wars, Episode IV (A New
Hope, that is). And if there hadn't
been anything else written by other aspiring authors about that time period,
and if most of us weren't good and tired of somewhat overly dramatic lightsaber
battles and new "ultra-cool" characters being thrown at us for those
ravenous Star Wars fanboys who can't get enough on the subject, this storyline
(by itself, that is) might have actually been pretty good.
Now let me warn you right now, I'm going to be kinda hard on
this book. Probably harder on it than it
deserves. After all, somebody worked
hard to come up with this story. And
somebody worked just as hard to find a way to cash in on Star Wars and exploit the tinkering that has been done with the
Original Trilogy, and of course the ever-loved Prequel Trilogy. And somebody had some really cool ideas on
how to make a really immersive (I imagine) video game that lets people feel
some level of wonder at being able to do all kinds of neat tricks with the
Force, without being weighed down all the time with either the restraints of
being a Dark-sider (Sith) or a Light-sider (Jedi). Heck, this Starkiller character, our main protagonist,
that is, does it all. We don't need no
stinkin' good or bad labels!
Forgive me, but I gotta get my gripes out of the way right
up front, so if you are a fan of this video game / novelization of the game and
can't bear to see it criticized, go ahead and skip this review. Do it.
You'll be happier if you do. But
if you turned to this review for an honest opinion, you're about to get
it. In spades as the turn-of-phrase
goes.
Now before you say it, I know it is unfair to give a real
review of a novel based on a video game's plot.
It is so often a bad idea, that you'd have thought the people approached
to do such novelizations would have put the industry into deep arrears just by
demanding huge sums of money to make something that... well let's face it, they
get attached to a product that may or may not be any fun, and that's the point
of games, yes? To be fun, in some way,
shape or form. But then people who like
the game buy the book, and are more often than not disappointed in it.
Nine times out of ten, you just can't translate a video game
into a really engaging linear story, especially when a game, by its fundamental
nature these days, is so based in possibilities. I mean, in the game, you probably killed that
one lowly guard, and accidentally tripped an alarm in the process, and then had
to fight several waves of powerful bad guys.
But in the book, the hero finds some clever way to go around it, and
you're left thinking: well I wish I'd known that when I was playing! What I'm saying is, the two experiences
become mired in each other. So gamers
probably won't like the book as much as the game.
At first I was like "whoa," and then I was like "whoa!" and then I was like "whoa?" How's about we leash up that Force, eh Son?
And then there are those like me, who think the game looks
fun, but don't own the hardware to play it, nor have the time or resources to
go about doing so even if they did. So
they pass on the game, but just because they are fans of the genre in question
(Star Wars, in this case), they pick
up the book for fun. And they discover
that the thing is written... well, like a
video game.
Haven't convinced you yet as to how this is bad? Let me explain. I recently reviewed the online novel Free Radical, and gave it high marks for
taking everything that was really cool about the game on which that story was
based, but yet having the sense to be a thoroughly genuine product in its own
right. Free Radical can stand on its own two legs without relying on its
source material for everything. Even in
the face of those of us who did play that game it was based on, and felt a
little thrown off in places where the plot diverged widely enough to make us a
bit uncomfortable with the story (I'm talking about the: "Hey, that ain't
how it went down!" moments here), it was still good.
R.I.P. Jed Porkins. And no, this has nothing to do with the novel whatsoever. / Source:sw-family.org |
But The Force
Unleashed, though it does take time to talk about things that probably were
alternate paths which the player could take in the game (by way of meditation
visions the protagonist has), still feels very much like the author is
describing playing a video game. I get
the feeling that some of the action scenes were written by the author as he
either played through an exciting section, or watched somebody play through
that section, and then described what he saw.
Yes, modern video games are really exciting, but reading about
somebody playing a video game is not. I
refer back to Free Radical, where in
the introduction Young describes how it might be if somebody translated the
game Doom straight to a written
description:
Computer games are
exciting to play, but would be hopelessly dull if converted directly into a
narrative. This is particularly true for older games:
The
marine blasted three more aliens. He turned around and blasted two more. He
reloaded his shotgun. He went upstairs and blasted two big aliens and three
little ones. He opened the door. He blasted two more. Behind the next door four
more aliens (one big and three little) were waiting for him. He shot one, but
then realized he'd forgotten to reload! He backed up and reloaded while the
aliens bit him, lowering his health. Then he blasted them. He went through the
next door and found his goal: The Red Keycard!
And so on. While the
above sounds dull, it's actually quite fun if you're the one doing the
blasting. [excerpt taken from the introduction to Shamus Young's Free Radical online
novel.]
Love that old-skool synth soundtrack.
It's boring! It's like a twelve year old's idea of the perfect action scene. The emotional connection is almost entirely missing. This is the problem big stretches of The Force Unleashed suffers from. You think to yourself: "boy, I'd like to play that part of the game. Probably more interesting than what I just read."
It's boring! It's like a twelve year old's idea of the perfect action scene. The emotional connection is almost entirely missing. This is the problem big stretches of The Force Unleashed suffers from. You think to yourself: "boy, I'd like to play that part of the game. Probably more interesting than what I just read."
Now before you say: "well duh," I know people buy
the book because they like the game and the book itself is just a way to
capitalize on the folks who are dumb enough to buy it. And yes, that's how these big businesses make
more money. But the tie-in doesn't have
to be so flat and uninspired, does it?
It feels like the makers of the product are walking away with your money
and saying to themselves: "suckers" (insert evil laugh here).
"Ok," you say, "but why is it so
bad?" I've told you it reads like a
video game, but is that the only problem to found in The Force Unleashed? No, I'm
afraid not. And here is where I will
jump all over this book. So again, if
you're a fan of it, best to turn your eyes away.
Hmmm... where to start?
You know, while reading The Force
Unleashed, I kept thinking to myself, "I can't wait for this to be
over." So bear with me as I point
out the flaws I found most offensive.
Then I'll get to what almost saved the whole thing, and then I'll wrap
this puppy up. Sound good?
- So... Darth Vadar,
what does he do all day?
- We have this really powerful Sith apprentice guy,
Starkiller. My question: Why isn't he
out ruling the galaxy or something, if he's so awesomely powerful? The guy is routinely doing stuff other protagonists
only wish they could do.
- The thrown in
celebrity characters from the movies who are here only for legitimacy.
- Our robot companion
character, Prox-C (how's that for a "clever"... uh-hem... name),
doesn't die on the Core Mind's world.
How convenient.
- All these Jedi who
made it through Order 66? What's up with
that? The more Expanded Universe fiction
I read where Jedi survived Order 66, the more I start to think that the nascent
Empire was run by half-wits.
- The girlfriend
character is so thin as to be really almost one-dimensional.
- Hey, what's with
all the resurrections? How come
Starkiller gets to survive stuff nobody else ever could have? Of course, if this was a video game
adaptation in which there must be some level of forgiving re-start when you
screw up and get eaten by a Rancor that even your grandmother could have seen
and avoided...
- Why do we need to
put Bail Organa, Iblis and Mon Mothma in such melodramatic danger? It's just silly to all silliness.
- Oh how the
climactic battles abound. The one with
Emperor and Vader at the end was so climactic as to stray right into the
region of the ridiculous.
- Hey, why doesn't
anybody notice this rogue Sith/Jedi/Whatzit running about? You'd think somebody, somewhere, somehow,
would say "Hey, somebody just tore up this place and left no survivors to
tell the tale. Better call the local
Imperials and get things sorted out."
And don't they have any sort of word-of-mouth news? I mean, yeah, we can say Starkiller is like
James Bond and anything he does is white-washed by the government. But still.
This guy is making too much of a mess for it not to come up at the water
cooler somewhere. Especially if the
Jedi/Sith are such a hokey old-timey religion thing now-a-days.
- And speaking of the
Jedi/Sith, why is the Force such an odd subject to people in the early Star Wars movies when it is so common in
this book? In the original trilogy,
people act like "The Force? Oh
yeah, I remember that? Hey Dave, didn't
you have a cousin who was a Jedi?
No? He was a pastry chef? How's I get those two things mixed up? Ah well.
Not that big a difference, really."
What I'm saying is that you'd think by the movies that the Force was
gone out of the Galaxy, but in this book we have this guy using it like it was
cheap and plentiful.
- Tell me, why the
gimicky scenes? They were too video
game-ish for words. For example, the
Sarlac battle, the giant robot with the Jedi master inside, the Star Destroyer
brought down by the Force, etc... And
here again we return to my gripe that somebody would notice some of this stuff.
- And you know, it
really annoys me that the Rebel Alliance can't form organically of its own
volition. We gotta make it so Vadar has
Starkiller incite rebellious factions into joining together. Sorry... uh... should have yelled Spoiler
Alert, I guess. But you know, this is
one of the prequel trilogy's problems.
The story of Anakin Skywalker was interesting enough, if somewhat
clumsily executed at times, but there were some details Lucas just couldn't
present in such a way that they didn't come across as either supercilious,
or... well, down-right boring. I point
to the gripe over Midichlorians, which is dumb because it takes the wonder out
of the Force, or to the issues with Galactic administration that seem as
exciting as doing your Grandmother's taxes.
- Did I mention there
are too many resurrections in this book?
Not only does Starkiller come back at least three times I can recall,
but Prox-C even comes back at least once.
And General Kado once too! Nobody
really gets hurt in this thing. Life in
a Galaxy Far, Far Away must be pretty sweet if nobody has to worry about
dehabilitating injury or death if they screw up.
- Speaking of death
and dismemberment, what's with the
"Starkiller places himself between the Emperor's lightning attack and General
Kado?"-thing? And lives through it
like it has no affect? Ok, he's already
fallen from a cliff in a previous scene and not broken so much as a bone, but
now he can take the Emperor's Force lightning and just stand there, without
being burned to a crisp? I'm starting to
think Sith Lightning is as harmful as a stray static electricity discharge you
get after rubbing your hand on the carpet and then touching somebody else. Annoying, but not really harmful (unless that
person gets mad that you shocked them and turns around and smacks you, that
is).
- And speaking of
that Kado guy... why do we need a Jedi
general in the early days of the Rebel Alliance? He breaks the whole uncertainty factor about
the Jedi. I mean, Lucas goes to efforts
to show that the Jedi are extinct and people kind of distrust them like they
distrust droids (the beginning of the canteen scene in A New Hope?), and then here we act like Jedi are no big thing. Yes, the heads of the Alliance are cool with
Jedi because many of them were around Jedi during the Clone Wars, but it still
seems so jarring for the novel to all be so: "oh, he's a Jedi Master,
that's cool." Yeah, and I have a
pet unicorn who takes me to Happyland every weekend...
- The novel's
constant referring to the lightsaber techniques was annoying. So this guy uses this type of stance, and
this other guy counters with this particular kind. So what?
Tell me, are you really trying to make lightsaber combat boring?
Instead of saying that so-and-so uses this form and his opponent
counters with some other kind, tell us what happens when they do. SHOW, don't tell.
Alright, I think I've beat this one down enough. Sure, there are other gripes I could make,
but the ones noted above will suffice to make my point, I think. It's too bad this book is so weak, as I think
I saw plenty of talent shining through from the author. But the old saying: "crap in, crap
out?" Yeah, that seems to apply
here.
Though I do try and avoid what might be considered sexist humor (yes, I do try - I've even got it in writing now, you see), I couldn't pass this one up. / Source: saberforum.com |
Wait, before you go! I said there were some good things in The Force Unleashed. I did like the creativeness of the settings, even though the re-use of them smacked of video game artists who said. "gee-whiz, we got such a great game environment here, it'd be a shame not to use it at least twice!" The TIE Fighter construction scene sounds cool, as do the outer surface and inner works of the still under-construction Death Star.
The meditation visions idea, though over-used, was
cool. So many Star Wars stories seem to almost be bereft of the Force unless it
fits a needed plot point. This story
uses the Force like crazy. It really is
the Force Unleashed, I guess you could say.
The ambiguity of the use of the Force is a double-edged
lightsaber, if you'll forgive the pun.
On the one hand, this guy Starkiller goes about killing everything in
his path, which seems very dark to me.
Even when he's working for the good-guys, he still kills like
crazy! It doesn't seem to fit the
duality of the nature of the Force that we've been taught previously. Starkiller's so powerful, he can just do what
he likes and get away with it? On the
other hand, the fact that the character uses the Force so naturally is nice,
and makes it seem really organic to the story.
The origin of the Rebel Alliance's symbol is kinda cool, I
suppose. The fact that it was
Starkiller's family crest and all. But
again, this isn't something we needed explained. What's next, they're gonna explain how
toilets in Star Wars work? I mean, come on!?
One of the all-time greatest video game adaptations of Star Wars is, in my humblest of opinions, The Empire Strikes Back for the Atari 2600. I could - and have - played that one for hours. And hey, this video taught me something I didn't know! Time to put those Imperial Walker destroying skills back to the test.
And the whole part about using the Force to divert the Star Destroyer so it crashes where he wants it to was a bit iffy - not that it couldn't be done, but the writing was a bit belabored in places there, I thought. But the scene before that, where Starkiller goes about using the mass accelerator to destroy the orbiting ship construction site, was pretty cool. A clever idea.
And the whole part about using the Force to divert the Star Destroyer so it crashes where he wants it to was a bit iffy - not that it couldn't be done, but the writing was a bit belabored in places there, I thought. But the scene before that, where Starkiller goes about using the mass accelerator to destroy the orbiting ship construction site, was pretty cool. A clever idea.
You know, on the whole, there were some clever ideas in The Force Unleashed, but the fact that
they were attached to game mechanics made them a bit hard to swallow. So to sum up my diatribe, this thing is only
recommended if you are a die-hard Star Wars fan, or have nothing better to do. Or if you want to sit and poke holes in the
plot, to pass the time.
The parting comment:
Source: pintrest.com |
Yoda (fingers extended): "Was in the form of a question I think, hmmmm?" Trebek (scowling): "Your Jedi mind tricks won't work on me, little green muppet." Yoda: "Perhaps a lightsaber duel? Prove which of us is the Master, it will." Trebek (igniting his lightsaber): wosshhh-sizzzz "Any time you are ready to get schooled."
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